MOBILE GAMES
From first mechanic to final polish, I prototype and build colorful 2D games designed for touch.
A NEW CREATIVE PLAYER HAS ENTERED THE GAME
Under the Ludicrous Circuit Games banner, I turn playful ideas into original games, client websites, promotional visuals and practical WooCommerce tools.
I create original game prototypes, responsive websites and promotional visuals from France. My work combines concept development, visual direction and hands-on production for projects that can be developed and delivered remotely.
Three creative disciplines.
One high score to beat.
From first mechanic to final polish, I prototype and build colorful 2D games designed for touch.
Bold social and web campaigns made to stop the scroll, spark curiosity and earn the next click.
Responsive websites and useful WordPress / WooCommerce tools with a clear purpose and a memorable first frame.
I shape a clear core loop, prototype it quickly in Godot, then iterate on feel, feedback and difficulty. Every interaction is designed for a thumb, a small screen and that irresistible “one more run” moment.
I turn a product benefit into a fast visual hook. The result: energetic campaign concepts built for Facebook feeds, social formats and web placements, with variations ready to test.
I design responsive showcase websites and develop focused WordPress / WooCommerce tools. The same approach applies to both: a clear user journey, a strong interface and technology that solves a real problem.
Two original games, one live client website and one WooCommerce plugin in development. Every project is shown with its real current status.
A narrative railway investigation for PC, built around observation, deduction and real-time traffic control.
During a storm, the player operates an isolated signal box. Incoming trains must be checked through phone calls, the official register and radio reports before switches and signals are set. Some trains should not exist, and the network keeps moving while every decision is investigated.



An original color-chain puzzle prototype on an 8×8 hexagonal grid. Breaking a bubble releases six drops along the hex directions. Each drop crosses empty cells and other colors, then hits the first bubble of its own color to trigger a new reaction.
Color controls propagation while texture controls resistance: glossy, stone and metal bubbles require one, two or three hits.

Redesign and restructuring of an author website now deployed at mlpublications.fr. The project covers seven core pages, editorial presentation, book and goodies catalogues, services, blog structure and a WooCommerce purchase journey.
The main build is complete and online. Final production settings, service connections and client validation are currently being completed.
A WooCommerce companion designed to help French online stores prepare invoices for electronic invoicing workflows.
The plugin is being designed around a simple compliance dashboard: detect missing business data, review invoice readiness, follow order status and prepare future connections to an accredited e-invoicing platform. The interface shown here is a product mockup for the MVP currently in development.
#1048Company data completeREADY
#1047VAT number missingREVIEW
#1046Invoice preparedREADY
A real, registered, remote-first digital activity operated by Laurent Grosperrin under the Ludicrous Circuit Games identity.
“EVERY GREAT PROJECT
DESERVES A GREAT OPENING SCENE.”