PLAYER 01© 1986—2026PARIS · FR

A NEW CREATIVE PLAYER HAS ENTERED THE GAME

PLAY
THE FUTURE

LAURENT GROSPERRIN · INDEPENDENT CREATOR

Under the Ludicrous Circuit Games banner, I turn playful ideas into mobile games, scroll-stopping ads and websites with main-character energy.

START
+
×
★ GAME DESIGN   //   MOBILE DEV   //   CREATIVE ADS   //   WEB DESIGN   //   READY PLAYER ONE   //   GAME DESIGN   //   MOBILE DEV ★
CHAPTER 01

CHOOSE YOUR
POWER-UP

Three creative disciplines.
One high score to beat.

PLAYER SKILL 01
PRESS START

MOBILE GAMES

From first mechanic to final polish, I prototype and build colorful 2D games designed for touch.

POWERMAX
VIEW SKILL
PLAYER SKILL 02
CATCH THE EYE

CREATIVE ADS

Bold social and web campaigns made to stop the scroll, spark curiosity and earn the next click.

POWERMAX
VIEW SKILL
PLAYER SKILL 03
ENTER THE WEB

WEB DESIGN

Fast, responsive showcase websites with a clear story, a strong identity and a memorable first frame.

POWERMAX
VIEW SKILL
SKILL 01 · MOBILE GAMES

PLAYABLE
FROM DAY ONE.

I shape a clear core loop, prototype it quickly in Godot, then iterate on feel, feedback and difficulty. Every interaction is designed for a thumb, a small screen and that irresistible “one more run” moment.

GAME DESIGNGODOT PROTOTYPES2D PHYSICSJUICE & POLISH
SEE CORE//SHIFT →
SKILL 02 · CREATIVE ADS

MAKE THE
SCROLL STOP.

I turn a product benefit into a fast visual hook. The result: energetic campaign concepts built for Facebook feeds, social formats and web placements, with variations ready to test.

ART DIRECTIONSTATIC ADSSOCIAL FORMATSCREATIVE VARIANTS
SEE AD CONCEPT →
SKILL 03 · WEB DESIGN

YOUR STORY,
ON SCREEN.

I design and build responsive showcase websites that establish a mood immediately, guide visitors through a clear story and turn attention into a useful next step.

UX STRUCTURERESPONSIVE UIVISUAL IDENTITYFRONT-END BUILD
START A WEBSITE →
CHAPTER 02

LEVEL
SELECT

Current work and fictional showcase concepts. Real projects will replace the demos as they launch.

MAIN QUESTIN DEVELOPMENT

EPISODE I · MOBILE GAME · 2026

CORE//
SHIFT

Drag the gravity core around the arena. Every marble shifts at once through the hex lanes: collide colors, harvest energy drops and engineer chain reactions before the reactor overloads.

GODOTHEX PHYSICSONE-TOUCH
★★★★★ ORIGINAL GRAVITY PUZZLE
Fictional mobile game advertising concept01SIDE QUEST
AD CREATIVE · DEMO CONCEPT

STOP THE
SCROLL

A neon-soaked campaign concept for a fictional mobile title.

LOAD PROJECT →
Fictional editorial website concept on laptop and mobile02SIDE QUEST
WEB DESIGN · DEMO CONCEPT

THE DIGITAL
FRONTIER

A cinematic editorial website imagined as a creative showcase.

LOAD PROJECT →
CHAPTER 03

THE MAKING
OF

01THE IDEA02THE DESIGN03THE BUILD04THE RELEASE
“EVERY GREAT PROJECT
DESERVES A GREAT OPENING SCENE.